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May 15, 2011 / X_Y

Seeing some New Interactions with Mouse

Just come across this article: Future of UI Interactions? It contains one of my favourite sites: It pointed out a fundamental problem of mouse: The everyday “point and click” model sucks. Especially when you have many tiny buttons on the screen at the same time.

Use mouse without buttons
Use mouse without buttons

According to Fitt’s Law, time required to rapidly move to a target area is a function of the distance to and the size of the target (wikipedia), so aiming and clicking on small things on the screen always takes effort and frustrate the user down. That’s what First Personal Shooting games should do, not tools. To overcome this problem they invented short cuts, but short cuts have a steep learning curve, and not everything can be controlled by them. It’s still a good idea to make new interaction patterns with mouse.

Last year I did a research about arranging the toolboxes containing these small buttons (like the ones in Adobes). My idea was to combine mouse gesture and visual aids to make things a bit easier, say press a key on keyboard and there’ll be handles showing on toolboxes, move your mouse cross the handles and you can throw them out of (or into) the working area.

One of my mouse-improvement ideas

Absolutely the idea is far from polished, there’s room for a lot more exploration. Should we all do something about the mouse? 🙂

Something interesting from the article mentioned at first:

Made of flash, but containing some novel UI interaction ideas. It keeps me happy about what I’m into


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